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HealthIO

About the project

HealthIO is an educational tool for teaching children about the body. Learn the basics of anatomy, physiology, and health with biomedical sensors, and cardboard artifacts.

Project Type   : Individual 

Client                 : Master's Thesis Project / X - Futures Program Resident.

Year                   : 2020

HealthIO is a project about developing a set of tools and applications for biomedical sensors to integrate into a package that can be deployed in schools and created a learning environment. where the children can learn about the functioning of their own bodies and create awareness about their own health. The approach used is to create cardboard toys for the students to create an engaging learning environment. where there will be electronics development boards and biomedical sensors that will be deployed. This is done through a narrative in which is about superheroes and augmenting one’s senses which can be a powerful narrative tool that can be used to further learning in this dimension. This leads to a fun and engaging activity. This product also leads to the creation of communities of learners and instructors that will lead to the development of future kits based on different types of kits designed around various kits. Where in future various artifacts will be designed and cataloged thus enriching the learning experiences.

This is the artifact assembly guide that i designed by keeping the design language of IKEA in mind.

Workshop that I conducted :

Application flow which was been worked out in Figma

THis is the EXO-ARM which was designed to on mecha narrative of various cartoons and animes.

Transitionary Design from Cardboard Artefacts to actual medical devices

Outputs of the projects:

Documentation that was prepared before the workshop

Documentation Prep:

Dashboard for Sensors

Assembly Instructions

Application Mockups:

I want to think I will always be working on this project because it's a way to express my love for making and inventing. My work in healthIO was design-based, and I worked on the actuator and the electronics. I think we created a lot of nice artifacts, and we tried out different workflows and used various tools and techniques in the workshop.
The most powerful learning tool is "play," so the cardboard prototype was designed to be an engaging toy with which you can experiment, discover and learn about your body. A set of sensors are placed on your body, linked with an iOS device that collects data from them, and you can then analyze this data with the application you have installed on your phone.

Conclusion:

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